Players may remove the TMX folder from Grandpa's Farm, Grampleton Fields, and IF2R directories (but not SVE). This translates to summer 17th year 3. Added the Custom NPC Fixes framework to SVE (no longer a required download). Edited a couple stumps on IF2R that would glitch into other debris when you started a new farm. The adventurer guild has moved from Pelican Town to this new area in the mountains, an important step for a future update Added the final questline for Grandpa's Farm, triggered when players have played for at least 268 days. Pierre's stand wasn't illuminated at the moonlight jellies festival. Players can now interact with these trees. (I made a Twitter account! Decreased Hero Elixir cost (10000g > 8000g), decreased attack buff (8 att > 6 att), and increased buff duration (3 min > 4 min). Added leaves onto the ground during fall in outdoor locations. Fixed many glitched back layer tiles in many maps. Added Grampleton Fields, expansive farmable plains east of Shearwater Bridge, as a miscellaneous download. Toggling other IF2R configurations while playing on the "Sandbox" layout caused glitches. Redesigned all Pelican Town festival maps to have a consistent layout (mostly back layers for custom NPC compatibility). -Players couldn't select spread layout starting cabins on IF2R. Increased the SVE greenhouse interior's ambient light. Edited Robin's letter she sends to players where she aplogizes for making fun of the cottage in the vanilla intro (IF2R). She is a marriage candidate! no longer sells mixed seeds, fiber, spring onion, salmonberry, blackberry, spice berry, wild horseradish, leek, hazelnut, and crystal fruit. Most of these messages are present in the Jenkins' Residence. Added the "Mother Starfruit Tree" and "Starfruit Friends" to Junimo Woods if players took over Aurora Vineyard in the CC route. Fixed an issue where in some cases Lance's blink relic was a Joja soda machine during his 4 heart event. Let your readers know what your topic is about and add some general information about it. Players must Install the SVE edition of NPC Map Locations. Unlike other quests, The Player does not have to earn them while the quest is active. Adjusted the back of Olivia's overworld sprite (some players claimed she had "back boobs"). As you gain experience you'll discover new crafting recipes to increase profit and make life easier. If a daytime festival occurs during the 2-day period, it may not be possible to complete the quest on the festival day, since most shops and homes are "locked". Collect, then place into the fridge of The Stardrop Saloon: Eggs can be from any animal (e.g., chicken, duck, dinosaur). Sprite Spring flower forage now slowly accumulates until the end of the week. Story quests can be completed at any time after receiving them; there is no time limit or expiration date. Fixed an issue where Scarlett claimed it was a nice day during rainy weather while working at Blue Moon Vineyard. Fixed an issue where players couldn't plant tree seeds on several tile indexes on Grandpa's Farm. Players can get detailed information on all configurations. Fixed a bug where Alesia had a double in the Adventurer Guild. Added a new cat statue sold at the Calico Desert Club. The SVE custom tilesheet has been expanded with new furniture. Secret notes #18, #19, and #20 now show correct images, allowing players to solve the riddles. Please drop them off at the museum counter! Added "stone chest", "mini-obelisk", and "geode crusher" to the balanced crafting configuration. I made 31 of 45 characters so far, including beach and regular versions for them. 10-06-2020: Fixed an issue where SVE NPCs got stuck at the bus stop when walking to a custom location during their marriage schedule. About this mod. Fixed an issue where players couldn't catch fish from the More Fish mod. Fixed an issue where the Aerobics music cue in Olivia's 12 heart event didn't loop. Fixed a bug where Dusty disappeared from his dog house after players watched the magical ??? Added schedule dialogue for SVE and vanilla NPCs. Allows other mods editing Joja Mart's inventory to overwrite SVE's additions. Added reaction dialogue for NPCs in Claire's 14 heart event. Who knows what it's for. : If players are updating SVE, the [ALL] SVE folder must be removed from the mods folder. Allows more compatibility for other mods. Please consider supporting me! Fixed a bug where players couldn't gift Marlon at the Winter Star festival. Removed the 'Grampleton Fields' sign from shearwater bridge to avoid player confusion. Join. Added two new maps: Shearwater Bridge and Grampleton Fields. Restored Olivia's day 10 schedule where she purchases wine from Sophia (used to be broken). This event is triggered between 6:00am to 5:00pm, at a 20% trigger chance. Cindersap Forest now has a conditional load, preventing the "warping into the lake" issue many people were having when using the altered forest map warps. Fixed an issue where Claire's 12 heart event froze the game if triggered on the moonlight jellies festival day. Fixed several compatibility issues with other mods. Fixed an issue where Lance had incorrect movie film reaction IDs. If a quest item is lost, it can be retrieved from the lost & found box in Mayor Lewis's house. Grampleton Fields has been removed and added to an optional download. Many mods have been made compatible with it. Town East is fixed and now farmable! Added post-game content for the Joja route which includes new characters, events, maps, shops, crops, and 'shady deals'. Fixed the forest crash issue many people were experiencing. Sandy will attend festivals when players are at 5 or more hearts with her. Added more locational messages to the Summit and other various maps. The Grandpa's Farm land expansion questline is no longer time gated and can now be started once players have completed the community center/joja developments, movie theater, ginger island resort, and cleared the railroad boulder. Added three new maps! Added compatibility for Ran's Harvest Goddess. Fixed an issue where conch, rafflesia, sand dollar, bearberry, and ancient fern clashed with other mods adding the same items. Secret note 25 is now obtainable through a different method that involves a new event with ???. Fixed a bug where there were two Marlon's in the Adventurer Guild. Its companion buildings, the Water Obelisk, Desert Obelisk, and Island Obelisk, can also be purchased from the Wizard. Default setting is false. Removed some bushes near the Wizard's Tower that were preventing players from riding their horse directly to the Wizard. Gathering counter works with Crab Pots and Garbage Cans. Shearwater bridge is now locked off until players reach level 8 fishing and have received a letter from Willy. Disabled Haley's and Penny's mature events. Fixed an issue where old SVE advertisement mail caused a mail icon to appear over the mailbox, but presented no actual mail. Removed Grampleton Fields from the downloads. Fixed an issue where the traveling cart merchant appeared open on GF past 8pm. Lowered dodge chance. Fixed an issue where players could use the Grampleton Fields train station + railroad entrance before the railroad rockslide was cleared. Summit Reborn is no longer a required mod. Added Miscellaneous dialogues and schedules to vanilla NPCs. like a creep, despite players completing the community center. Fixed several map glitches in the year 2 variant Halloween maze. Kent will now gaze at Blue Moon Vineyard on the Adventurer's Guild dock and take hikes up the summit on Mondays and Wednesdays. Stardew Valley Expanded ConcernedApe . The powerful open-source mod manager from Nexus Mods. Fixed an issue where tree saplings couldn't be planted on certain tiles where the greenhouse was at (if moved via Robin) on Grandpa's Farm. Optimized the Crimson Badlands monster spawns. Increased the sewer key year 1 prerequisites (Marlon heart level 2 > 5) and it must now be raining. Fixed glitched tiles in the forest, summit, and IF2R maps. Esca assisted me in updating the custom forage locations to the new FTM framework. Added ??? Now fences have snow on them during winter, houses have leaves on their roofs during fall, and many other misc additions. Adjusted a cherry blossom tree at Blue Moon Vineyard which slightly obscured the dirt path. Removed the two large boulders on IF2R at the first "water source trough" by the large pink tree. Fixed an issue where Sprite Spring's secret entrance wasn't patched the same day players completed the Magic Ink questline. Added a new event for Jas. This will prevent double forest load issues many players were experiencing when installing SVE incorrectly. Fixed an issue where during Pierre's Tuesday schedule he would only hang out on a bridge for about 5 seconds before returning home.
Lucikiel - Stardew Valley Expanded (SVE) Compatibility - Nexus Mods There is a Directory of all pages to look through. 09-13-2020: Fixed a sound bug where the ladders leading to the IF2R hilltop made a grassy noise. Lowered the opacity of building shadows during winter (made some buildings look like they were floating). Grandpa's Farm is also not available on mobile at this time. Can you learn to live off the land and turn these overgrown fields into a thriving home? You've been challenged to reach level 25 in the skull cavern. SVE tilesheets can now be targeted by other modders wishing to edit them. (Reading the 1.6 patch notes fills you with determination). Added a small event that is triggered immediately when the player enters the Lost Woods map. Made the Grandpa's Farm woods shortcut slightly more natural looking. Fixed an issue where spouses spawned in the void in the player's farmhouse instead of their spouse room. It has been added to the desktop wallpaper downloads. Fixed an issue where potted sunflowers at the SDV fair tried to sell players star tokens. Redesigned the Aurora Vineyard interior and Clint's house interior. Updated the event guide. Fixed the compatibility patch for the Help Penny mod where the game crashed in the mountain map. I'd recommend deleting the "Mods/Stardew Expanded" folder you have, and then reinstall the full SDV Expanded pack that you download. This is a configurable addition.
Walleye - Stardew Valley Wiki Fixed an issue where the monster crop questline journal descriptions were mixed up. Fixed an issue where Leah harvested her crops at the community garden during winter.
Expanded Storage at Stardew Valley Nexus - Mods and community For help, contact the author or post it on their page. Edited the Immersive Farm 2 Remastered (IF2R) minecart system. It will now transport players directly to the mines, but not vice versa. Removed the snow covered paved roads from my seasonal touches due to requests. Pierre has received a new event, taking place in Pelican Town during fall. Removed iridium sprinklers from Sophia's ledger. The "town.xnb" file no longer needs to be replaced. (I just finished all of Victor's schedules and dialogue. Added new secondary NPCs: Birdie, Gourmand Frog, and Professor Snail. Anyone who ships 100 [Crop] by the end of the season will earn a substantial reward from the Pelican Town Agricultural Fund. Penny now says hello to her mother at the bus stop during her Monday marriage schedule. If you want to become a farmer, you have to start with the basics. Water every day until the crop is ready for harvest. Fixed an issue where Susan and Gunther shared the same spot in the saloon. Fixed an issue where Scarlett clipped into Sandy during Community Day. Fixed an issue where snow displayed on debris located on the island. Fixed an issue where an electrical socket in Jas' room rendered above the player's sprite. Spouse room data is now loaded through Content Patcher instead of TMXL. Added more spouse room marriage dialogues for Sophia, Olivia, Claire, Victor, and Lance. It seems that the mine elevator is still functional. Fixed a typo in Sam's 10 heart event that would crash the event. Changed the geographic location of the Crimson Badlands from Calico Desert to Galdora, a new continent. The island obelisk didn't correctly warp players back on Grandpa's Farm. The character sheet is no longer used, providing more compatibility for other NPC creators. Decreased Void Pebble sale price (1500g > 800g). I guess, but it barely takes any more time to get the statue after you get the rarecrow, and considering that the other rarecrows are pretty trivial to get, I'd say its worth it for that alone, and might as well get the statue on the way. Andy has been added! She becomes unlocked once players have friended Sophia to 8 hearts and have completed the community center/joja development form. Fixed a layering issue with the IF2R shed where large vertical objects, such as trees, clipped through the roof. Ever since Joja Corporation came to town, the old ways of life have all but disappeared. Changed the food buffs for Frog Legs and Void Sushi. In addition, the day after earning "Gofer", Lewis will send data-sort-value="500">500g in the mail. Extended the south west river in the western forest, allowing players to catch iridium quality fish. Event dialogue has improved. Fixed miscellaneous glitched tiles and strings in several maps. Fixed an issue where players couldn't trigger the secret note magnifying glass event at the bus stop when warping from Grandpa's Farm. Added Scarlett as a fully fledged NPC. Added stone sound effects to stone paths on Grandpa's Farm and IF2R. Fixed an issue where the Starblue Valley XNB files were present as the default [ALL] tilesheets. Added compatibility patches for several other mods. The table below states whether special orders are repeatable after having been successfully completed. Adjusted Marlon's sewer key part 1 event conditions. icon wasn't properly displaying over Gunther's drop box.
Void eel fish ponds now display a darker color. Players no longer receive the rusty key from Gunther. (And of course all the mods required to run SVE). You can also be part of the larger Fandom family of communities. This gated players from end game content. Fixed an issue where Haley and Marnie would get stuck during their schedule in Cindersap Forest. Fixed an issue where players couldn't turn in Pam's quest if her house was built. Fixed an issue where Susan's Thursday schedule wasn't spaced out correctly. Fixed an issue where Sophia wasn't in the correct position during the egg festival main event. Fixed a couple compatibility issues with other mods. !! Added a quest line for Grandpa's Shed, triggered after players have purchased all house upgrades. Adjusted The following characters summit schedules: Leah, Susan, Marlon, Linus, Lewis, and Kent. Fixed an issue where out of season forage would hang around the beginning of the new season. Added i18n translation compatibility for all decorations, crops, weapons, fish, and objects added by SVE (JA folder). Organized the SVE TMXL folder structure and references in the content.json. Removed the harder community center bundle configuration until further notice. Fixed an issue where Olivia clipped into the fireplace couch in Victor's 8 heart event. Added an NPC guide to the optional download. Fixed an issue where some players couldn't fix Grandpa's Shed despite completing the questline. The smaller desert configuration had incorrect tilesheet orders. Added Claire, Camilla, Isaac, Alesia, and Scarlett as 'antisocial NPCs'. Buffed forage spawns in the secret woods and western cindersap forest. SVE fish can now be placed in fishponds. Fixed an issue where the community center and ??? These events are not included in the guide. Fixed an issue where Lance's summer spouse area had a spriting error. There are two major types of quests, story quests and Help Wanted quests. Affected parts of SVE: Sophia's 6 heart event, Alesia's introduction event, Isaac's introduction event, Crimson Badland's theme, and Desert Railway theme. Fixed a crash that'd occur if players tried using their watering can at the caldera. Fixed the greenhouse lighting (IF2R). Moved some objects around the Jenkins' Residence. Fixed an issue where the Enchanted Grove farm warp point didn't patch on the original Immersive Farm 2 map. Added cosplay portraits and sprites for Scarlett. Water tiles were missing above the waterfall at ???. 10-21-2020: Fixed an issue where players couldn't converse with Susan at the night market. The event script will no longer be updated past SVE version 1.3. Added more immersive detail to many maps. Added 14 new maps: 'GunthersRoom', 'ClaireHouse', 'Countryside_BusStop', 'Countryside_ClaireHouse', 'GrandpasShedOutside', 'GrandpasShedRuins', 'Town_Joja', 'Mountain_Joja', 'Railroad_Joja', 'Forest_Joja', 'Backwoods_Joja', ?? Bring me a jar of its prismatic jelly and you will be duly rewarded. Adjusted, nerfed, and buffed all forage locations to be more balanced. Made Highland Mushroom mobs blue during the winter season instead of grey. Added a new configuration for Grandpa's Farm called "Remove Pet House" (default = false). Added more light to houses that have Christmas decorations during winter. Changed Demetrius' and Robin's Luau dialogues. Changed Marlon's "intro mine" event to reflect the SVE position of the Adventurer's Guild building in town, and additional lore. Removed a bookcase tile in the museum that glitched character events added by other modders. Decreased mushroom colony sale price (125g > 105g). Migrated shop data from TMX > Shop Tile Framework. Detail similar to Sophia's house can be expected~. There's now designated spots for spring onions. She no longer showcases a certain emotion.